Friday, October 17, 2008
Hey hey hey!
Been a while eh? Well I am busy and will be posting some animation just as soon as I get chance. I have a piece which is nearly there, but this week I have been getting into textures.
I'm currently doing a job which has afforded me the chance to make some realistic environments and build some militery vehicles, so I will post them as I render them. Above is a BVS 10 troop support vehicle modelled from scratch (apart from the gun which was modified) in about 2 days. The model was done in max and uses a series of nested blend materials, sub object materials, grunge maps and ambient occlusion to dirty up the surface. The environment is lit with a photometric daylight system. The project calls for lots of vehicles but due to time constraints we have had to buy some readymade, but I have had chance to make a ship too, and maybe a few more things before the job is done, but I'm happy I've had the cahnce to work on this. It makes a change from the usual shiny looking surfaces I have been doing for the past few months. The scene is rendered with Mental Ray with Final Gather but no global illumination although I have used a logarithmic exposure control to attenuate the brightness. As always let me know what you think and I'll post more renders and the final animation as soon as its completed.
Posted by Paul at 11:44 AM